


If you find some problems while taking in account my design choices please let me know in the comments. Ultimate goal was to accommodate superior fighting and crafting capabilities while taking in account convenience. If you want different psi tranquility approach you can build on sheepherder's agility based build.
#Underrail walkthrough jkk full
Overly optimized full psi tranquility expedition build is based on my normal 1.1.1.5 to 1.1.1.6 playthrough with Expedition DLC, some wiki / destroyor info and superficial research of 1.1.5.9 and should work as expected on maximum difficulty. If you decide to stick with 1.1.1.6 you can use this build, which follows the same approach as the current build (if you decide to roll with JKK in Core City you can take some point from persuasion). While the latter would be appreciated not only by community, but by any sensible sentient being, it's understandable that not everyone is equipped with proper skills and time for such thing, so it's up to you to decide which half baked choice to make.
#Underrail walkthrough jkk mod
While you can enjoy most of the content with convinient psi by playing legacy 1.1.1.6 I would not recommend it simply because 1.1.5.9 introduces enough content and psi abilities to make legacy obsolete and sadly right now there are no mod to fix it and we yet to see if someone updates cheat table to include unlimited reserves. This effectively locks out godlike cave wizards out of new content while constantly forcing psi users with never game version to take psi inhalant for psi point regeneration and probably numbs the pain of knowing that some pipeworkers who wake up at night screaming because concept of unlimited inventory exists and preferable for everyone (especially for such a long game) decided that after 5 years after release it's imperative to take unwelcomed, unasked change to worsen the experience of thousands of players because one of many overpowered builds is a bit self sufficient, while also limiting their effective psi abilities up to 8 (9 with specialized headband) out of 38 (though you still can swap them between battles, but it will deplete all your psi point and psi reserves), making additional psi schools less desirable and more psi abilities not used ever again. As some might know at one point developers did a silly thing and introduced considerable limitations on psi users.
